Posted on September 30, 2015 by Haymaker



We’ll work on the Connectome scene from the script. Think about how your existence could be systematically organized onto a database. Think about just two minutes from your day. What senses did you use and how? Did the senses make you think about other things? Did they make you remember precious moments or a to do list or something sexy? Did you have an original thought during those two minutes? What was your body doing? How many times did your heart beat? How many breathes did you take? Etc. etc.


1. Imagine the most painful way you could die. On a notecard, describe it as a story.
2. Suggest a behavior modification that would prevent this painful death, i.e. if getting burned to death by a fire started from your own cigarette is the most painful way you can imagine dying, then stopping smoking is an example of a behavior modification that would prevent this death.
3. Think of a product or service that could relieve the pain entirely.
4. Hand the notecard to someone else to perform

No Blink Game

“that drive for life is so strong that the opposing objective experience cannot maintain itself.” That is, we want to live so badly that we cannot bring ourselves to believe that we will die.”
-p 45 “The American Denial of Death”

1. Two people sit across from each other. It’s a contest. Who can stare longest into the other person’s eyes without blinking wins. Play a few times.
2. A referee is added to the game. The ‘ref’ is a serious gal or fella. They take winning and losing very seriously. Deathly serious as a matter of fact. The ref arranges the two contestants for maximum level of competition and signals for the game to start and end. They say strange things like: “The more serious you are about winning, the better you’ll be.” “Don’t give in” “Don’t lose.” “Don’t give up hope.” “Fight it.” Play a few times.
3. Create Image: Turn the two contestants toward the audience. Dim the lights. The ref also should face the audience, and continue their duties of directing the start and end of the game and as the external motivational force.
4. Create Image: Turn off the lights completely. Light the heads of the performers. The ref – unlit – starts the game again. Audience should see eyes staring into the light without blinking. Struggle is key for the audience to note. Maybe the ref tells us something about struggle or struggling, over and over. Once a person blinks, they should keep their eyes shut and the light on their face/head should go out. Once both contestants are finished, and everyone is in darkness, the ref can start the game again -the lights shining again on the faces – or s/he can finish the game saying -”It’s all over now.”

***See Paul Thomas Anderson’s “The Master” for a similar game***